The gamer world






the development of They have been marked parallel to the progress of technology. Is, attending to its diversity, it has led to the emergence of new models of deal. Many are the companies that have emerged thanks to the market segment generated by the 'boom' of the audiovisual sector. Companies like NitroPC offer a wide range of products related to computers and gaming peripherals to an increasingly large and demanding clientele. Within this plot, generated interactivity, game apps created especially for smartphones, as well as virtual reality or augmented reality have opened a path in which proposals and ideas related to development technological are older every day, while increasing, by consequently, the number of adherents. It is a reality that, to all effects, offers a wide range of opportunities for anyone who Have the purpose of undertaking. Several are, in this sense, the ideas and proposals that have been launched internationally, as is the case with Smart Cities, the Barcelona Games World (one of the most popular) or the Mobile World Congress Such is the importance of such initiatives that many companies or university centers have promoted and included the possibility of take specific degrees, masters and postgraduate degrees to obtain training and Acquire knowledge in this area. Following this line, there are several events that have been organized to try to understand up where you can get in this sector and what economic impact it can have. One of the most outstanding and recent activities is the IX session of the CAC Technology Days, promoted on March 28 by the Council of the Audiovisual of Catalonia, having Barcelona as the venue for the event.





Resultado de imagen para el mundo gamer


There is no doubt that the videogames sector is a business that moves a lot of money throughout the world. Over the past 30 years, video games have evolved to become authentic interaction platforms between millions of players, leaving behind, in this way, the old conception of being those machines that offered only one game. The current mediatization of this sector has made its business model extraordinary. In fact, the products top sellers double in sales, during the first week revenue, to those of the highest grossing movies. We have examples of video games like World of Warcraft that has had A brutal impact on everyone. In regards to your public, the predominant sex has always been male, especially Young people and children. Now, the landscape has changed in this plot, since they have added girls, young women, at the same time as some parents and people from the third Age. This growth in the number of players will lead to a most relevant analysis of the impact of video games both in relation to economic development as in society itself.




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